Kids Games for Skill Building
Games are a great way to help kids focus in their training and build skills at the same time. Purpose of Using Games • To add depth and fun to your techniques. • To add fun to the class • To increase student retention • To give yourself and your students a “break” from the serious side of teaching and learning, thus increasing the learning. Best Times to Use Games, Activities, and Challenges • Beginning and ending of a class. As in any journey or flight, you remember the beginning(or the take off) and the ending (or the landing). • It sets the mood and tone of the class when done correctly in the beginning. • It finishes on a positive note when used at the end. When used during the class, one has to have a way of returning to regular material. • After a long stretch of intense training, games can be used as a break, but still developmental. • Whenever you, as the instructor, needs it! How to Use the Games • Get the students attention first. Follow the 3 rules of listening: 1. Stop all other activity 2. Eyes to the person speaking 3. Listen • Sparingly, so the class is not all about Games and entertainment. • Games support the concepts, not just the technique • Concepts include: BALANCE-FOCUS, FITNESS, TEAMWORK, SELF DEFENSE & SAFETY, SELF CONTROL & DISCIPLINE • Age appropriate and safe. • Limit the length of time to 1 minute per age of the student. Example 3-5 year olds can only do something for about 3-4 minutes. • Reverse engineer the techniques you want; or go from the ground up. • Break down the one technique into smaller amounts • Anything can be presented as a mission or a challenge, or Special game! 1. Tone of voice - vary the pitch, etc. 2. Use minimum words, and key phrases. KISS - Keep It Simple Stupid. 3. Vary where you stand and deliver information, so they have to pay attention to you. 4. Perform! Be excited, show your enthusiasm — it is catching. Which Games to Use • The ones that work! Consult other instructors, watch what they do, learn from others. • Use your imagination! Know your curriculum and have fun Guidelines for using games • Length of time should be equal to age of student. • Age appropriate activities- ex. Unless the student is able to read a simple chapter book, he/she will have difficulty learning a kata. • Safety at all times. Stay in charge! Just because it is a game does not mean chaos and no structure. Stay as the leader, if you participate too much, who is in charge? Who is the leader? • Break down the whole (technique) into its parts . • Have all equipment out and ready before starting the game. • Have some device (such as a whistle, gong, or clapping hands) ready to be used for signaling the start and stop of the game. • Know your students; who is not a good runner, who is afraid, who doesn’t pay attention. Watch out for these kids. • Do not set children up for failure! Your idea may fail, but they should not on purpose. • Be prepared to fail — not all ideas will work. • Know your curriculum and have fun.