Kids Games for Skill Building
Games are a great way to help kids focus in their training and build skills at the same time.
Purpose of Using Games
• To add depth and fun to your techniques.
• To add fun to the class
• To increase student retention
• To give yourself and your students a “break” from the serious side of teaching and learning, thus increasing the learning.
Best Times to Use Games, Activities, and Challenges
• Beginning and ending of a class. As in any journey or flight, you remember the beginning(or the take off) and the ending (or the landing).
• It sets the mood and tone of the class when done correctly in the beginning.
• It finishes on a positive note when used at the end. When used during the class, one has to have a way of returning to regular material.
• After a long stretch of intense training, games can be used as a break, but still developmental.
• Whenever you, as the instructor, needs it!
How to Use the Games
• Get the students attention first. Follow the 3 rules of listening:
1. Stop all other activity
2. Eyes to the person speaking
• Sparingly, so the class is not all about Games and entertainment.
• Games support the concepts, not just the technique
• Concepts include: BALANCE-FOCUS, FITNESS, TEAMWORK, SELF DEFENSE & SAFETY, SELF CONTROL & DISCIPLINE
• Age appropriate and safe.
• Limit the length of time to 1 minute per age of the student. Example 3-5 year olds can only do something for about 3-4 minutes.
• Reverse engineer the techniques you want; or go from the ground up.
• Break down the one technique into smaller amounts
• Anything can be presented as a mission or a challenge, or Special game!
1. Tone of voice - vary the pitch, etc.
2. Use minimum words, and key phrases. KISS - Keep It Simple Stupid.
3. Vary where you stand and deliver information, so they have to pay attention to you.
4. Perform! Be excited, show your enthusiasm — it is catching.
Which Games to Use
• The ones that work! Consult other instructors, watch what they do, learn from others.
• Use your imagination! Know your curriculum and have fun
Guidelines for using games
• Length of time should be equal to age of student.
• Age appropriate activities- ex. Unless the student is able to read a simple chapter book, he/she will have difficulty learning a kata.
• Safety at all times. Stay in charge! Just because it is a game does not mean chaos and no structure. Stay as the leader, if you participate too much, who is in charge? Who is the leader?
• Break down the whole (technique) into its parts .
• Have all equipment out and ready before starting the game.
• Have some device (such as a whistle, gong, or clapping hands) ready to be used for signaling the start and stop of the game.
• Know your students; who is not a good runner, who is afraid, who doesn’t pay attention. Watch out for these kids.
• Do not set children up for failure! Your idea may fail, but they should not on purpose.
• Be prepared to fail — not all ideas will work.
• Know your curriculum and have fun.