Demo Guidelines for Dan Candidates
1. Nidan & Sandan - Multiple attackers (2 at the same time) 2. Yondan & up - Multiple attackers (3 at the same time) 3. Execute clean technique with 3-D movement (footwork) 4. No more than 3 sequences per kata: Nidan a) Double Tambo 1- 1 sequence (2 attackers at same time) b) Tambo 2- 1 sequence (2 attackers…) c) Centerline 1- 1 sequence (2 attackers…) d) Kata of choice- 1 sequence (2 attackers…) A sequence has two rounds per attacker. Incapacitate on the first round, then kill each attacker on the second round (little longer now due to super sequence) Aspects of Self-Defense to Incorporate: Candidate Tips - Be the hero of your demo! - Start the demo at least 4-6 months before testing, 2 months out no more re-writes. - Send video of demo to your local master (or master of your choice) to review 4 months in advance. Take their feedback and produce another revision for review 3 months in advance. - Position yourself for the masters to see, keep 360 degrees in mind (audience). - Initial attack is simultaneous, move offline immediately (avoid getting hit while striking the 2nd attacker). - Separate attackers and confront fewer at one time. - Use one attacker as shield; use attacker’s leverage against themselves to confuse and entangle them; recycle attackers. - Use your skill/rank level attack or counter attack (ukes need to be advanced, if not, start training even sooner). - Stay mobile: be on the move, look for targets, destroy targets; keep your stances short and natural to move more freely, every step should have a purpose. - Do not take your eyes off the opponent in front of you, use your peripheral vision to see 2nd and 3rd attacker. - Practice the demo like a kata; first fast (reps), then slow it down to 1/3 or 1/2 the speed for the audience to appreciate it. - Include hard & soft style techniques for take downs. - Use action & reaction (i.e. beat the attacker to the punch; don’t allow full range completion of the technique; be the hunter NOT the hunted). - Use attacker’s energy from their attack to throw or unbalance them. - Use both sides of your body in all techniques (i.e. be mindful of left & right side techniques, not just your favorite side). - Disarm and attack (block & strike) at the same time if possible; recycle attacker’s weapon to incapacitate. - Use all parts of your weapon in all blocks & strikes (i.e. Tambo/Bo - both ends as well as the middle section; Tonfa - handle, short end and long end of the weapon). - Ukes weapon must be stronger than katas weapon (ie. double tambo (uke) vs single). - Both you and your uke must over exaggerate your attacks and strikes; you should appear to be in constant danger. - Use multiple follow-up techniques as finishing strikes, throws as well. - Use all angles and all levels for 3-D self-defense. - Empty hand vs empty hand/ empty hand vs weapon. - Demonstrate: 1) control of the area (awareness) 2) control of yourself (move offline) 3) control of the attackers (strategy) 4) control of the situation Ukes tips - Allow ukes to perform to their strength (if falling is specialty then throw them). - Allow your uke to show you a weakness in your idea (once everyone is familiar with the demo, ask how many hits/ breaks (~5), if not enough add fillers). - “If the attack is sloppy, the application will be sloppy”. - The higher the testing level, the higher the uke level. - Give lesser moves to the lower level uke. - Uke must commit to time outside of class, weekends. - Uke is responsible for weapon placement. - As test nears the ukes should be able to perform the demo without the tester (it should look like an invisible person is throwing people around). Extra tips - Write a script for your ukes to learn; later video your sequences and share with ukes. - Presentation: sequence the order of katas in demo. - Don’t be too close to one another, the audience will miss your apps. - Distancing: don’t let your practice space dictate your executions; practice outdoors and without mats at times. - Slashing is allowed. - Head up, shoulders back, facial expressions. - Use moves for inspiration but do not try to follow an entire sequence of techniques out of a kata. Revised January 2018